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Can I use creatives from the Struckd app for YouTube and other fan content?

Comments

6 comments

  • Lalbahadur Sunuhar

    Hi

    0
  • Lalbahadur Sunuhar

    Please how make am i 3D game 

    0
  • ZIDANFD123 Zidan

    I have an independent project, but I have no money.

    I created some games in this platform, and I want to make a video about the game that I've been made in this platform.

    Can I post it in my professional channels just to make anyone know?. Like in the other game studio platforms?

    0
  • Ahamed SK

    <!DOCTYPE html>

    <html>

    <head>

        <title>Mobile Car Game</title>

        <meta name="viewport" content="width=device-width, initial-scale=1.0">

        <style>

            body { margin: 0; overflow: hidden; background: #333; }

            canvas { display: block; background: #555; margin: 0 auto; }

            .buttons { position: fixed; bottom: 20px; width: 100%; text-align: center; }

            button { width: 80px; height: 80px; font-size: 20px; margin: 10px; border-radius: 50%; border: none; background: rgba(255,255,255,0.5); }

        </style>

    </head>

    <body>

    <canvas id="gameCanvas"></canvas>

    <div class="buttons">

        <button id="leftBtn">◀️</button>

        <button id="rightBtn">▶️</button>

    </div>

    <script>

        const canvas = document.getElementById("gameCanvas");

        const ctx = canvas.getContext("2d");

        canvas.width = window.innerWidth;

        canvas.height = window.innerHeight;

        let carX = canvas.width / 2 - 25;

        let carY = canvas.height - 150;

        let speed = 5;

        function drawCar() {

            ctx.fillStyle = "red";

            ctx.fillRect(carX, carY, 50, 80); // গাড়ি

        }

        function update() {

            ctx.clearRect(0, 0, canvas.width, canvas.height);

            drawCar();

            requestAnimationFrame(update);

        }

        // বাটন কন্ট্রোল

        document.getElementById("leftBtn").ontouchstart = () => { if(carX > 0) carX -= 20; };

        document.getElementById("rightBtn").ontouchstart = () => { if(carX < canvas.width - 50) carX += 20; };

        update();

    </script>

    </body>

    </html>

     

    0
  • Ahamed SK

    <!DOCTYPE html>

    <html>

    <head>

        <title>Mobile Car Game</title>

        <meta name="viewport" content="width=device-width, initial-scale=1.0">

        <style>

            body { margin: 0; overflow: hidden; background: #333; }

            canvas { display: block; background: #555; margin: 0 auto; }

            .buttons { position: fixed; bottom: 20px; width: 100%; text-align: center; }

            button { width: 80px; height: 80px; font-size: 20px; margin: 10px; border-radius: 50%; border: none; background: rgba(255,255,255,0.5); }

        </style>

    </head>

    <body>

    <canvas id="gameCanvas"></canvas>

    <div class="buttons">

        <button id="leftBtn">◀️</button>

        <button id="rightBtn">▶️</button>

    </div>

    <script>

        const canvas = document.getElementById("gameCanvas");

        const ctx = canvas.getContext("2d");

        canvas.width = window.innerWidth;

        canvas.height = window.innerHeight;

        let carX = canvas.width / 2 - 25;

        let carY = canvas.height - 150;

        let speed = 5;

        function drawCar() {

            ctx.fillStyle = "red";

            ctx.fillRect(carX, carY, 50, 80); // গাড়ি

        }

        function update() {

            ctx.clearRect(0, 0, canvas.width, canvas.height);

            drawCar();

            requestAnimationFrame(update);

        }

        // বাটন কন্ট্রোল

        document.getElementById("leftBtn").ontouchstart = () => { if(carX > 0) carX -= 20; };

        document.getElementById("rightBtn").ontouchstart = () => { if(carX < canvas.width - 50) carX += 20; };

        update();

    </script>

    </body>

    </html>

     

    0

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