System
| Execute | It’s the root of a behavior graph. It is required for a behavior tree to execute. You can use multiple of them in a Muse Behavior graph to have more than one tree. |
Action
| Add Force | It applies force in any direction to an object. You can set the force using the values in “Move in direction of”. The more distant the direction in which the object is to move, the greater the force with which it will move. This node requires object physics to be enabled and its weight to be light (<10). |
| Attach Object |
It attaches an object to another object with an offset, as follows: X = on the left of the object, Y = above the object, and Z = behind the object. Idea:
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| Camera look at |
It makes the camera look at an object. Idea:
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| Change Behavior |
It changes the behavior of a nonplayable character as follows:
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| Change Camera |
It changes the camera type of a playable character to:
Idea:
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| Change Door |
It changes the state of a door or gate by opening or closing it. Idea:
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| Change Environment |
It changes some environment settings:
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| Change Stat |
It changes the stats of an object to a value:
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| Change Team |
It changes the team of a playable object. Idea:
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| Change Weather |
It changes the weather of the scene for:
Idea:
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| Clear Inventory |
It removes everything from the player’s inventory. Idea:
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| Deal Damage |
It deals damage to an object. Idea:
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| Destroy |
It destroys an object. The object needs to be Destroyable (in the Health and Damage settings). |
| Detach Object |
It detaches an attached object. You need to use it in combination with the Attach Object node. Idea:
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| End Game |
It triggers the end of the game session and chooses win/lose. Ideas:
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| Heal |
It restores an object's health. The object needs to be destroyable. Ideas:
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| Look at |
It makes a character look at another object. For the player, this only works in the first-person view. Otherwise, it's mostly used to make NPCs look at something. Ideas:
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| Move to Object |
It moves one object towards another. Set up the speed at which the object moves: 0.2 is very slow, 10 is fast, 20 (and above) is very fast. Idea:
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| Move to Vector |
It moves an object towards a vector position in the scene. Set up the speed at which the object moves: 0.2 is very slow, 10 is fast, 20 (and above) is very fast. Idea:
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| Play Animation |
It plays an animation on a character:
Idea:
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| Play Sound |
It plays a sound on an object. You can choose from different ambient sounds. Idea:
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| Position |
It changes the position of an object. Unlike moving to a vector, here you need to determine the time required for the object to reach this new position. Idea:
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| Rotate |
It rotates an object by a given degree within a chosen time. Idea:
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| Scale |
It scales an object on an axis within a chosen time. X for width, Y for height, Z for thickness. Use the same values on all 3 axes to avoid distorting the object. Use a positive value to make the object bigger and a negative one to make it smaller (between 0 and -1). Ideas:
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| Spawn |
It spawns an object at a vector position. To use this node, you need to add the object you want to appear to your scene. It will not be visible in game mode until it has been spawned. You can create a new reference for this newly created GameObject in case you want to use other logic with it. Ideas:
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| Spawn at Object |
It spawns an object at another object with an offset. To use this node, you need to add the object you want to appear to your scene. It will not be visible in game mode until it has been spawned. You can create a new reference for this newly created GameObject in case you want to use other logic with it. Ideas:
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| Start Dialogue |
It starts a dialog with an object (which doesn't have to be a character). This node requires the object to have a dialog, which you can create in the object parameters, via the dialog bubble. Idea:
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| Text Bubble |
It displays a text bubble above an object for a given time. You'll need to create a new string and define the text in the Variables blackboard. The time given to display the bubble is in seconds. It’s sometimes better to use a text bubble instead of a dialog, especially for short messages. Idea:
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| Text on Object |
It changes the text of Custom Text asset. It requires having a Custom Text asset in your scene. Idea:
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| Text on Screen |
It displays a text on the screen for a given time. Idea:
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| Toggle Collision |
It toggles the Hitbox of an object on or off. Idea:
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| Toggle Physics |
It toggles the Physics of an object on or off. Idea:
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| Toggle Visibility |
It toggles the Visibility of an object on or off. Idea:
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| Walk to Object |
It makes an NPC find and walk a path to an object. For the NPC to reach the object, make sure there is no obstacle on its way. Idea:
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| Walk to Vector |
It makes a character find and walk a path to a vector position. For the NPC to reach the position, make sure there is no obstacle on its way. Idea:
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